Neal Stephenson, the author who coined the term “Metaverse” 30 years ago, is launching a Metaverse-based blockchain project called LAMINA1.
He has also revised his vision for Metaverse, saying that the experience is more likely to focus on flat 2D screens rather than virtual reality or augmented reality technologies such as headphones and lenses, as in the model developed by Meta and Microsoft.
Stephenson is a popular speculative novelist who explored the concept of a virtual reality world called Metaverse in his science fiction novel Snow Crash in 1992. In addition to writing, the 62-year-old also worked as the lead futurist (AR) company called Magic between 2014 and 2020.
According to an announcement on June 8 from OG cryptocurrency investor and former chairman of the Bitcoin Foundation, Peter Vessenes, Stephenson and he have created a new layer-1 blockchain called LAMINA1, which they hope will serve as a “foundation for Open Metaverse.
“A place to build something that is a little closer to Neal’s vision – a place that gives creators privileges, technically and artistically, that provides support, local computer technology and a community to support those who are building Metaverse,” Vessenes wrote, adding that the Internet will “probably” be carbon negative.
Specific information about the project is scarce at this stage, but Joseph Lubin, founder of Ethereum, marks an interesting name on the project’s list of first investors.
Commenting on the role of the founders at LAMINA1, Vessenes said:
“Neal brings his vision, wisdom, experience and some core goals: to get artists and other value creators paid for their work, to help the environment […] and to see the real Open Metaverse be built instead of seeing the Metaverse vision with a monopoly. “
Vessenes noted that he will focus on launching a blockchain soon as he works to “launch the necessary governance, technology, nodes, IP partners, artists, business associations and funds.”
Stephenson’s novel from 1992 shows Metaverse as a virtual city environment that is accessible through a global fiber optic network and VR headphones. There are themes of social inequality, centralized monitoring and constant advertising while the idea of virtual real estate is also featured in the book.
Stepheson shared some thoughts on Metaverse on Twitter earlier today, where he predicted that a large part of Metaverse would be created for screens and not VR headphones.
The premise that Metaverse is primarily an AR / VR thing is not crazy. In my book, this is all VR. And I worked for an AR company – one of the few that invests billions of dollars in building headphones. And …
– Neal Stephenson (@nealstephenson) June 8, 2022
Stephenson pointed out that when he first wrote about it three decades ago, he did not foresee that high-quality video games would be released to consumers on a large scale in the future.
“Thanks to games, billions of people are now happy to sail in a 3D environment on flat, two-dimensional screens. The user interface they have mastered (eg WASD + mouse) is not what most science fiction writers would have predicted. But this is how technology addiction works. “
The author added that modern game development is still based on screens for both developers and consumers, and that if anything, there will be a mixed approach for Metaverse that covers both 2D screens and AR / VR technology, in contrast. to pure VR.
“We monitor fluently and communicate with a very rich three-dimensional environment using keyboards designed for mechanical typewriters. It’s steampunk made real. “Metaverse, which left behind these users and the developers who build this experience, would go wrong,” he said.
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