Metaverse-as-a-service will be the foundation of the next Internet era of Web3

Metaverse-as-a-service will be the foundation of the next Internet era of Web3 – Mail Bonus

The idea for Metaverse has been around since 1980, but it’s only in recent years that we’ve seen hundreds of projects pop up. What we are experiencing now are gaming worlds with limited integration and participation skills. Today, Metaverse is still a wealthy canvas for Indigenous people to try and entertain the idea. However, when looking at future participation in Metaverse and bridging the gap between the physical and digital worlds, we need to push the boundaries and go beyond what is now seen as metavers. Let’s start looking at leaders who have started building the next internet, which promises to be powerful for commerce, engagement and entertainment.

For Metaverse to be successful and become a standard tool used in people’s daily lives, it must enable users to participate. As a scientific concept or within the gaming world, metaverses sound great. But for them to thrive as a social and business tool, we must ensure that it is a layer of utility or incentive that keeps users investing. Web3-powered technology has an important role to play in helping to push forward the concept and concept of Metaverse thanks to blockchain technology, inflexible symbols (NFT), augmented reality (XR), artificial intelligence (AI) capabilities and much more. Metaverses that offer custom functionality, talk to their customers and industry of their choice, and build new ways of virtual engagement will find the most value in a metaverse-as-a-service (MaaS) offering. It will allow its users to customize their own cities from AZ and will be the foundation for the next internet.

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So, what is MaaS? It is a service model where brands can define their spaces so that they are the way they want them to be. The MaaS platform enables others to create digital placements that fit the unique needs of their users, whatever it may look like. For Metaverse to succeed as a practical concept, MaaS solutions will be key. Here’s why.

Each metaverse has different requirements

Everyone has a perspective or vision of what the meta-version could be or will be, whether it is a game world or an access point to Web3. Users will have the opportunity to define the space and shape it into a platform that reflects even the most vivid imagination. A world where users can connect with their favorite musicians or artists will be very different from a world built to interact with sports fans. While Web3 acts as the common thread across the many metavers, the idea is to use decentralization to ensure that each one is unique and serves a different purpose. One-size-fits-all is not what Metaverse is or should be about. With MaaS, adaptation becomes important and in the hands of the authors. The electronic sports metaverse dome will rely more on the team’s brand and gamified tokenization, but an entertainer might want to create an event space to host a virtual concert.

Each metaverse has different requirements based on the industry and the type of communication they are looking to activate with the end user. Metaverse is a place for brands to expand their fan base and build communities as an increased layer of engagement. So, not only will the elements be different, but the Metaverse brand will also have to look different. The more brands choose to increase their community engagement efforts into Metaverse, the more customizable it needs to be.

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Not everyone will have the ability to set up this type of metaverse – just as not everyone could learn the code to set up a website, but then came platforms like WordPress and Shopify. These forums provided a core database built by technical experts and experts in the field at the same time as end users could customize according to brands and policies. This is the benefit of MaaS.

Building with synergy in mind

The virtual environment is a place to interact, build relationships and create communities where people can interact with other users in real time. To take this one step further, users should not be locked into one metavers or community, but must be able to interact with and move their avatar between other metavers. Imagine if you had to change your browser every time you visited a website, depending on where it was built or hosted. Chances are you would not. Collaboration ensures that all metavers that are built do not become virtual islands and that people in many environments can exchange experiences and assets. As such, each feature needs to be designed around interoperability, as each Web3-powered solution needs to work in every metaverse – whether it’s a token, avatar, NFT or other digital asset.

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Building with synergy in mind will connect people, have open borders and make Metaverse more accessible to everyone. Borderless solutions have made inroads in other industries, but the same concept must also apply in digital fields. For example, avatars within e-sports metaverse should be able to travel to the metaverse of their favorite fashion brand to buy as well.

Allows users to build on top of the physical world

Metaverse should not be a substitute for the physical world, but should be an enhanced layer of engagement that enhances the real-world experience. MaaS will allow users to integrate participation laws into their own physical world as well. For example, if a person has NFT on display in their home, a visitor can scan a QR code and end up in the person’s metaverse, where the visitor can continue to browse through the host’s NFT gallery – this feature can be activated via XR. Without MaaS as an option, Metaverse will continue to be a gamified world that exists only digitally as a singular unconnected space. MaaS will bridge the gap between the physical and digital worlds with a comprehensive experience and a continuous layer of participation.

As metaverses continue to emerge, it is up to more than just the blockchain experts behind them to shape what they will look like. MaaS will be a catalyst for creativity, as well as the next necessary step for the creator’s economy to thrive.

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When the internet came on the market again in the eighties, it would never have grown into what it is today without those who started building on it. Early adopters will lay the groundwork for how Metaverse will evolve and what it will become. Metaverse mass capture can only occur when MaaS allows non-cryptographic users to start creating their own metaverse, which paves the way for the next generation of the digital ecosystem.